Piaget's Theory

Project Team

Aiymbubu Dzhaparkulova, Tamara Kastorff, Katherine Lambur, Christina-Ioanna Pappa, Ana Luisa Manfrin Teixeira, Diana Lee Sosa

 

Supervisors and course

Prof. Dr. Maria Bannert & Kia Puay Lim, RTL WS18/19

 

Project Overview

This module aims to process and develop a blueprint for an existing course in the Master Research on Teaching and Learning Program. For our Blueprint, we focused on the course Educational Systems and Achievement: Sociological and Economic Perspectives. Since Piaget’s theory is a leading theory examining the development and nature of human intelligence, the decision to create a blueprint for game-based learning instruction was evidence-based. Chow, Woodford and Maes (2011) mentioned how the value of incorporating alternative activities like games can increase students’ interest in the educational environment and enhance transfer of knowledge.

 

Details

In the first level of the game, the students should link the keywords and pictures that are related to Piaget’s theory to a picture of Piaget, that will appear to the middle of the screen (see Figure 1). This level is structured based on based on Mayer’s (2009) theory of multimedia learning of the cognitive process of selecting relevant words and images for processing in verbal and visual working memory (Sorden, 2012).

In this level, students have to link the correct statements to two different cognitive stages of Piaget’s theory, accommodation and assimilation. On the left side of the screen, the two different cognitive stages will appear and from the right side, four mixed stages. Students need to drag and link the right statement to the associated cognitive stage. Each cognitive stage can be linked to two statements (see Figure 2).

Students that successfully complete the second level can move to the third level, which is based on the cognitive process of integrating verbal and pictorial representations with each other and with prior knowledge (Mayer, 2009; Sorden, 2012). In this level, students need to link the appropriate statements to the right age stages of Piaget’s cognitive development theory. On the left side of the screen, the different age stages will appear and on the left side, eight different statements. Students should drag and link the statements to the correct age stage. Each age stage can be linked to two statements (see Figure 3).

During the last stage of the game prototype, we created Piaget’s ghost as an artificial conflict, which according to Shute (2011), is an essential game element that elicits challenge. Shute emphasize that this makes games engaging due to the element of control players experience. Before beginning the game, players will register with a name. At the beginning of the game, Piaget will appear as a ghost who is unable to rest due to the torment of his findings in cognitive development being forgotten by many students. He asks for students’ assistance in spreading his knowledge. The objective of Level 1 is to master all of his theories.